PhysicsBodyConfig

constructor(bodyType: BodyType = BodyType.Dynamic, density: Float = 1.0f, friction: Float = 0.3f, restitution: Float = 0.2f, linearDamping: Float = 0.0f, angularDamping: Float = 0.0f, fixedRotation: Boolean = false, allowSleep: Boolean = true, isBullet: Boolean = false, gravityScale: Float = 1.0f, initialTransform: PhysicsTransform = PhysicsTransform())