Physics Shape
Shape descriptor used by the body registration API.
The shape describes the collision geometry that will be created for the body. The actual dimensions are derived from the composable's measured size unless explicitly provided by the shape implementation.
The public API exposes Box, Circle, and Polygon. Additional shapes can be added later without breaking source compatibility.
Inheritors
Types
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Rectangle shape based on the composable bounds.
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Circle shape.
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data class Polygon(val vertices: List<PhysicsVector2>, val space: PhysicsShape.Polygon.VertexSpace = VertexSpace.Normalized) : PhysicsShape
Convex polygon shape (Box2D/jbox2d-style).