physics Body
Registers this composable as a physics body in the nearest dev.zinchenko.physicsbox.layout.PhysicsBox scope.
The modifier binds a measured Compose node to a simulation body and enables the engine to drive its visual transform (translation/rotation) during placement.
Keys
key must be stable across recompositions and unique within a single PhysicsBox subtree. Prefer simple immutable keys (String, Long, enums). Reusing a key for different nodes or using non-stable keys leads to undefined behavior (including misrouted events).
Dragging
When isDraggable is enabled, pointer input may control the body via a drag controller. The behavior is tuned by dragConfig. Drag callbacks use DragEvent.
Collisions
onCollision receives contact information involving this body (see CollisionEvent). Use collisionFilter to configure collision inclusion/exclusion.
Parameters
Stable identity linking composable and body across recompositions.
Body material/motion parameters.
Shape descriptor used to create the collision geometry.
Collision filtering rules (category/mask/group override).
Enables pointer-driven dragging for this body.
Drag tuning parameters.
Optional callback for contact events involving this body.
Optional callback when sleeping state changes (engine-defined).
Optional callback when drag interaction starts.
Optional callback when drag interaction ends (including cancel).